#ifndef slic3r_Layer_hpp_
#define slic3r_Layer_hpp_

#include <myinit.h>
#include "Flow.hpp"
#include "SurfaceCollection.hpp"
#include "ExtrusionEntityCollection.hpp"
#include "ExPolygonCollection.hpp"
#include "PolylineCollection.hpp"


namespace Slic3r {

typedef std::pair<coordf_t,coordf_t> t_layer_height_range;
typedef std::map<t_layer_height_range,coordf_t> t_layer_height_ranges;

class Layer;
class PrintRegion;
class PrintObject;


// TODO: make stuff private
class LayerRegion
{
    friend class Layer;

    public:
    Layer* layer();
    PrintRegion* region();

    // collection of surfaces generated by slicing the original geometry
    // divided by type top/bottom/internal
    SurfaceCollection slices;

    // collection of extrusion paths/loops filling gaps
    ExtrusionEntityCollection thin_fills;

    // collection of surfaces for infill generation
    SurfaceCollection fill_surfaces;

    // collection of expolygons representing the bridged areas (thus not
    // needing support material)
    // (this could be just a Polygons object)
    ExPolygonCollection bridged;

    // collection of polylines representing the unsupported bridge edges
    PolylineCollection unsupported_bridge_edges;

    // ordered collection of extrusion paths/loops to build all perimeters
    // (this collection contains both ExtrusionPath and ExtrusionLoop objects)
    ExtrusionEntityCollection perimeters;

    // ordered collection of extrusion paths to fill surfaces
    // (this collection contains only ExtrusionEntityCollection objects)
    ExtrusionEntityCollection fills;
    
    Flow flow(FlowRole role, bool bridge = false, double width = -1) const;
    void merge_slices();
    void prepare_fill_surfaces();
    
    private:
    Layer *_layer;
    PrintRegion *_region;

    LayerRegion(Layer *layer, PrintRegion *region);
    ~LayerRegion();
};


typedef std::vector<LayerRegion*> LayerRegionPtrs;

class Layer {
    friend class PrintObject;

    public:
    size_t id() const;
    void set_id(size_t id);
    PrintObject* object();

    Layer *upper_layer;
    Layer *lower_layer;
    LayerRegionPtrs regions;
    bool slicing_errors;
    coordf_t slice_z;       // Z used for slicing in unscaled coordinates
    coordf_t print_z;       // Z used for printing in unscaled coordinates
    coordf_t height;        // layer height in unscaled coordinates

    // collection of expolygons generated by slicing the original geometry;
    // also known as 'islands' (all regions and surface types are merged here)
    ExPolygonCollection slices;


    size_t region_count();
    LayerRegion* get_region(int idx);
    LayerRegion* add_region(PrintRegion* print_region);
    
    void make_slices();
    template <class T> bool any_internal_region_slice_contains(const T &item) const;
    template <class T> bool any_bottom_region_slice_contains(const T &item) const;
    
    protected:
    size_t _id;     // sequential number of layer, 0-based
    PrintObject *_object;


    Layer(size_t id, PrintObject *object, coordf_t height, coordf_t print_z,
        coordf_t slice_z);
    virtual ~Layer();

    void clear_regions();
    void delete_region(int idx);
};


class SupportLayer : public Layer {
    friend class PrintObject;

    public:
    ExPolygonCollection support_islands;
    ExtrusionEntityCollection support_fills;
    ExtrusionEntityCollection support_interface_fills;

    protected:
    SupportLayer(size_t id, PrintObject *object, coordf_t height, coordf_t print_z,
        coordf_t slice_z);
    virtual ~SupportLayer();
};


}

#endif
