This program is distributed under the Free Software Foundation's General Public License.
Commercial licenses are also available. Copyright for program and documentation: Dr. Peter Henningsen, 2002

If you want to build the program on Windows, check out the "Windows" directory.
If you want to use the DungeonMaker classes in your own program, check out the
ProgrammerInterface directory.

To build the program on Linux, run "make" in the dungeonmaker2-directory. 
In order for this to work, you need the library SDL-devel, which is available from 
http://libsdl.org. Version 1.08 or later are OK.

Running "make" will build the executable "dungeonmaker". 
Bring up a command console in a window (on KDE or Gnome) and execute
"dungeonmaker"   for good-looking dungeons, or
"dungeonmaker -d"   for information-rich dungeons, used mostly in the design process.
The dungeon-creation process will be shown as a movie in a separate SDL-window.
You can scale the map with the command line parameters -- (for smaller) and -+ (for larger).
E.g. "dungeonmaker -- --" will create the dungeons quite fast in a very small window.
When you have seen enough of a dungeon, close the SDL-window, which will return
control to your command line.

To make the most effective use of your time, we recommend that you open the 
DM2Manual and read our comments on the various designs while you run them.

Peter Henningsen
peter@alifegames.com
