XX  this is a comment
XX  the first letter of every line determines what data are expected

XX  background must be OPEN or CLOSED, openings must be of "Direction"-type
XX  dimX   dimY   background   joinDist  tunnelJoinDist  opening1  opening 2 ...  
D   140    100    CLOSED       12        18              NO        SO

XX  enter rectangles this way 
XX  startX    startY   endX   endY   type 
R   60        39       80     61     OPEN 
R   40        36       60     64     OPEN 
R   40        36       46     44     CLOSED 
R   40        56       46     64     CLOSED 
R   20        33       40     67     OPEN 
R   37        25       41     75     OPEN 
R   7         30       20     70     OPEN 
R   1         15       7      85     OPEN 

R   70        50       70     50     CLOSED 

XX probabilities that a baby Crawler will be born after i generations
XX indices above 10 are illegal, enter integer values for all 11 indices
XX i =   0     1     2     3     4     5     6     7     8     9     10
BC       0     70    0     20    0     10    0     0     0     0     0
XX values must add up to 100

XX probabilities that a baby Roomie will be born after i generations
XX indices above 10 are illegal, enter integer values for all 11 indices
XX i =   0     1     2     3     4     5     6     7     8     9     10
BR       0     10    0     20    0     30    0     40    0     0     0
XX values must add up to 100

XX probabilities that a baby Tunneler will be born after i generations
XX (applicable only for those Tunnelers who are not larger than their parents -
XX - for those larger than their parents, use sizeUpGenDelay)
XX indices above 10 are illegal, enter integer values for all 11 indices
XX i =   0     1     2     3     4     5     6     7     8     9     10
BT       0     0     50    0     50    0     0     0     0     0     0
XX values must add up to 100

XX probabilities that a baby Tunneler of generation gen will have a tunnelWidth 1 size larger than its parent
XX sizeUpProb - end with -1 to repeat last value 
XX gen = 0   1   2   3   4   5   6   7   8   9   10  11 12 13 14 15 16 17 18 19 20 
ZU       0   0   0   20  40  -1
XX probabilities that a baby Tunneler of generation gen will have a tunnelWidth 1 size smaller than its parent
XX sizeDownProb - end with -1 to repeat last value 
XX gen = 0   1   2   3   4   5   6   7   8   9   10  11 12 13 14 15 16 17 18 19 20 
ZD       50  -1
XX for every generation, 100 - (sizeUpProb(gen) + sizeDownProb(gen) = probability that size remains the same,
XX and this value must be >= 0

XX probability that a Tunneler will make an anteroom when changing direction or spawning
XX tunnelWidth = 0    1    2    3    4    5    6    7    8   ...
F                20   20   0    0    0    100
XX value 100 ends the input and repeats for larger tunnels

XX joinPreference for generations of Tunneler, end with -1 to repeat last value
XX gen = 0   1   2   3   4   5   6   7   8   9   10  11 12 13  14  15 
J        0   0   10  20  30  40  50  60  70  80  80  0  0  50  100 -1

XX Roomsizes and maximum numbers of rooms - first in Labyrinth - - - then in dungeon
XX minSize  medSize   larSize   maxSize  numSmlL   numMedL   numLarL   numSmlD   numMedD   numLarD 
T  12       40        120       300      5         3         1         20        8         1

XX probabilities to use a room of a certain size depending on tunnelWidth
XX the first line is for rooms coming out sideways from the tunnel, the second for rooms at branching sites
XX tW=0 SM  MD  LG    tW=1 SM  MD  LG   tW=2 SM  MD  LG   tW=3  SM  MD  LG   tW=4  SM  MD  LG   tW=5  SM  MD  LG  
GS      100 0   0          90  10  0         70  30  0          50  50  0          0   50  50         0   0   100 
GB      100 0   0          70  30  0         0   10  90         0   0   100
XX input ends when LG is at 100, then repeats at 100% large rooms
XX all probabilities should add up to 100

XX stepLength for generations of Crawler, end with 0 to repeat last value
XX gen = 0   1   2   3   4   5   6   7   8   9   10   11 
S        7   7   7   7   7   7   7   7   3   3   2    0

XX corridorWidth for generations of Crawler, end with 0 to repeat last value
XX gen = 0   1   2   3   4   5   6   7   8   9   10  11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
C        15  15  7   7   3   3   3   3   1   3   1   3  1  0

XX maxAge for generations of Crawler, end with 0 to repeat last value
XX gen = 0   1   2   3   4   5   6   7   8   9   10  11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 
AC       20  25  25  25  15  20  25  30  10  20  10  20 0

XX maxAge for generations of Tunneler, end with 0 to repeat last value
XX gen = 0   1   2   3   4   5   6   7   8   9   10  11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 
AT       10  15  20  20  20  20  15  10  7   20  30  10 15 10 3  20 10 5  15 10 5  20 20 20 20 10 20 5  20 5  0

XX miscellaneous parameters:
XX mutator  noHeadingProb  patience   sizeUpGenDelay   columnsInTunnels  crawlersInTunnels   roomAspectRatio  genSpeedUpOnAnteRoom
M  40       20             50         1                0                 1                   0.6              3
XX seedCrawlersInTunnels   tunnelCrawlerGeneration  showMovie  storeMovie       randSeed          crawlersInAnterooms
N  20                      10                       1          0                1015854789        1

XX Randomly distributed Crawlers starting from the edge of the map, heading inwards, 99 stops it
XX Give the number per 1000 squares of outer wall (e.g. 5 would have a random Crawler every 200 squares)
XX Per generation 0  1  2  3  4  5  6  7  8  9  10  11  12  13  14 15  16  17  18  19  20
K                 0  0  0  0  0  32 0  32 0  66  0  32  16  99
XX Probability profile for all RandCrawlers (irrespective of generation)  
XX Expected value and variance for the genetic variables
XX   sSSP   sDSP   tSSP   tDSP   cDP
PR   0      20     0      50     30

XX Probability profile for all Crawlers that are seeded in Tunnels   
XX Expected value and variance for the variables
XX   maxAge  sL   sSSP  sDSP  tSSP  tDSP  cDP    closedProb
PT   15      3    0     40    0     20    30     100

XX Parameters for "last-chance-Tunnelers" that are created when a Tunneler runs out of room
XX   roomLeftProb  roomRightProb  changeDirProb  straightSpawnProb  turnSpawnProb  generationalDelay  
PU   10            10             40             10                 10             4

XX WallCrawlers entered here, singles and pairs
XX   locX   locY   dir  intDir dorm  maxAge  gen  sL  op   cW  sSSP  sDSP  tSSP  tDSP  cDP
WS   70     50     SO   SO     0     20      7    3   1    1   0     20    0     50    20
WS   70     50     EA   EA     0     20      7    3   1    1   0     20    0     50    20
WS   70     50     WE   WE     0     20      7    3   1    1   0     20    0     50    20

XX Tunnelers entered here:
XX   locX   locY   dir  intDir  dorm  maxAge  gen  sL  tW   sDSP   tDSP  cDP  mRRP  mRLP  jP
U    70     39     WE   WE      0     5       0    11  4    25     100   50   100   100   50
U    70     61     EA   EA      0     5       0    11  4    25     100   50   100   100   50
U    50     36     WE   WE      0     5       0    11  3    50     0     50   100   100   50
U    50     64     EA   EA      0     5       0    11  3    50     0     50   100   100   50


U    80     50     SO   SO      0     10      0    13  4    50     50    40   100   100   50
U    137    50     NO   NO      0     20      0    3   1    50     50    30   50    50    50
U    39     25     WE   WE      0     20      0    3   2    50     50    20   50    50    50
U    39     75     EA   EA      0     20      0    3   2    50     50    20   50    50    50

XX MOBs and treasure follows below - input ended by negative number
XX MOBs in the labyrinth - index = category - E1 in rooms, E2 in the open
XX groupSize gSVariance  0   1   2   3   4   5   6   7
E1 3         2           2   0   3   0   1   -1
XX                       0   1   2   3   4   5   6   7
E2                       0   0   10  -1
XX MOBs in the dungeon - H1 in rooms, H2 in tunnels and anterooms
XX groupSize gSVariance  0   1   2   3   4   5   6   7
H1 4         4           20  0   25  0   2   -1
XX anteRoomProb          0   1   2   3   4   5   6   7
H2 50                    0   30  0  20   -1

XX Treasure - I1 in labyrinth, I2 in dungeon
XX groupSize gSVariance  0   1   2   3   4   5   6   7
I1 1         2           0   0   0   0   1   -1
I2 0         2           3   0   5   0   1   -1

